So I've been working on this chess app for about a week now (a few hours a day)-- and I seem to have hit a snag. All of the pieces move as they should, with collision and all-- I have promotion and castling working, and I can successfully check for being in check.
However, I can't seem to check if a move legally gets out of check. My current approach is to move the piece-- check if the person is still in check, and if not then the move is legal.
It seems that when I do this, however, it doesn't correctly calculate the check after the faux-move.
Any help would be great.
public abstract class Piece {
private Type type = Type.BLANK;
private int locX, locY, preX, preY;
private Player player;
private boolean moved = false;
Piece(Type type, int locX, int locY, Player player) {
this.locX = locX;
this.locY = locY;
this.player = player;
this.type = type;
}
public void movePiece(int x, int y) {
if (player.isTurn()) {
if (isLegalMove(x, y)) {
if (checkCollision(x, y)) {
if (clearsCheck(x, y)) {
preX = locX;
preY = locY;
setLoc(x, y);
specialPreMove(x, y);
moved = true;
Chess.chessBoard.bitBoard[preX][preY] = null;
if (Chess.chessBoard.bitBoard[x][y] != null) {
Chess.chessBoard.bitBoard[x][y].getPlayer().pieces.remove(Chess.chessBoard.bitBoard[x][y]);
}
Chess.chessBoard.bitBoard[x][y] = this;
specialPostMove(x, y);
Chess.chessBoard.getGui().repaint();
Chess.changeTurns();
}
}
}
}
}
protected void specialPreMove(int x, int y) {}
protected void specialPostMove(int x, int y) {}
protected abstract boolean checkCollision(int x, int y);
protected abstract boolean isLegalMove(int x, int y);
private boolean clearsCheck(int x, int y) {
boolean checkCk = false;
preX = locX;
preY = locY;
setLoc(x, y);
Piece locPiece = null;
Chess.chessBoard.bitBoard[preX][preY] = null;
if (Chess.chessBoard.bitBoard[x][y] != null) {
locPiece = Chess.chessBoard.bitBoard[x][y];
Chess.chessBoard.bitBoard[x][y].getPlayer().pieces.remove(Chess.chessBoard.bitBoard[x][y]);
System.out.println("Piece there: " + locPiece);
}
Chess.chessBoard.bitBoard[x][y] = this;
System.out.println(Chess.chessBoard.bitBoard[x][y]);
Chess.chessBoard.getGui().repaint();
Chess.checkCheck();
checkCk = !player.inCheck();
setLoc(preX, preY);
Chess.chessBoard.bitBoard[preX][preY] = this;
if (locPiece != null) {
Chess.chessBoard.bitBoard[x][y] = locPiece;
Chess.chessBoard.bitBoard[x][y].getPlayer().pieces.add(Chess.chessBoard.bitBoard[x][y]);
} else {
Chess.chessBoard.bitBoard[x][y] = null;
}
System.out.println(checkCk);
return checkCk;
}
public ArrayList<Move> getLegalMoves() {
ArrayList<Move> moves = new ArrayList<Move>();
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
if (isLegalMove(row, col) && checkCollision(row, col)) {
moves.add(new Move(row, col));
}
}
}
return moves;
}
is the piece class, and then the check method
public static void checkCheck() {
for (Move m : player1.getLegalMoves()) {
if (m.getX() == player2.getKing().getLocX()
&& m.getY() == player2.getKing().getLocY()) {
player2.setCheck(true);
System.out.println("IN CHECK PLAYER 2");
break;
}
}
for (Move m : player2.getLegalMoves()) {
if (m.getX() == player1.getKing().getLocX()
&& m.getY() == player1.getKing().getLocY()) {
player1.setCheck(true);
System.out.println("IN CHECK PLAYER 1");
break;
}
}
}
and then here is some other stuff that is useful
public class Player {
private Color color;
private Direction direction;
private boolean turn;
private boolean check = false;
public ArrayList<Piece> pieces = new ArrayList<>();
public Player(Color color, Direction direction) {
this.color = color;
this.turn = false;
this.direction = direction;
}
public ArrayList<Move> getLegalMoves() {
ArrayList<Move> moves = new ArrayList<>();
for (Piece p : pieces) {
for (Move m : p.getLegalMoves()) {
moves.add(m);
}
}
return moves;
}
public Piece getKing() {
for (Piece p : pieces) {
if (p.getType() == Type.KING) {
return p;
}
}
return null;
}
Looks like once you set a player in check you're not setting his status later on to unchecked.
public static void checkCheck() {
boolean isInCheck = false;
for (Move m : player1.getLegalMoves()) {
if (m.getX() == player2.getKing().getLocX()
&& m.getY() == player2.getKing().getLocY()) {
isInCheck = true;
System.out.println("IN CHECK PLAYER 2");
break;
}
}
player2.setCheck(isInCheck);
isInCheck = false;
for (Move m : player2.getLegalMoves()) {
if (m.getX() == player1.getKing().getLocX()
&& m.getY() == player1.getKing().getLocY()) {
isInCheck = true;
System.out.println("IN CHECK PLAYER 1");
break;
}
}
player1.setCheck(isInCheck);
}