void MyGlWidget::initializeGL() {
try {
throw std::exception();
} catch(...) {
QMessageBox::critical(this, tr("Exception"),
tr("Exception occured"));
}
}
in catch() messagebox is shown and execution goes into initializeGL() again, and shows a second message box
I'm trying to avoid this via a bool variable:
void MyGlWidget::initializeGL() {
if(in_initializeGL_)
return;
in_initializeGL_ = true;
try {
throw std::exception();
} catch(...) {
QMessageBox::critical(this, tr("Exception"),
tr("Exception occured"));
}
in_initializeGL_ = false;
}
But this leads to crash. So I decided to show error in paintGL()(it also shows 2 messageboxes):
void MyGlWidget::paintGL() {
if(in_paintGL_)
return;
in_paintGL_ = true;
if (!exception_msg_.isEmpty()) {
QMessageBox::critical(this, tr("Exception"),
exception_msg_);
exception_msg_.clear();
}
// rendering stuff
in_paintGL_ = false;
}
void MyGlWidget::initializeGL() {
try {
throw std::exception();
} catch(...) {
exception_msg_ = "Exception in initializeGL()";
}
}
This solves the problem but the code ugly. Is there a more nice solution of this problem?
Qt4.7 VS2008
Here is the solution: http://labs.qt.nokia.com/2010/02/23/unpredictable-exec/
void MyGlWidget::initializeGL() {
try {
throw std::exception();
} catch(...) {
getExceptionMessage(&exception_msg_);
QMessageBox *msgbox = new QMessageBox(QMessageBox::Warning,
"Exception",
exception_msg_,
QMessageBox::Ok,
this);
msgbox->open(0, 0);
}
}