The Idea is, when I rodate the triangle, the blue circle should be rotated too.
const data = {
'0x001': {x: 10000, y: 10000, a: 20 },
'0x002': {x: 15000, y: 10000, a: 180 },
'0x003': {x: 5000, y: 1000, a: 120 },
'0x004': {x: 18000, y: 9000, a: 230 }
}
const domains = {
x: [20000, 0],
y: [0, 20000]
}
const scales = {
x: d3.scaleLinear().range([505, 0]).domain(domain.x);
y: d3.scaleLinear().range([0, 620]).domain(domain.y);
}
var g = d3.select(el).selectAll('.d3-points');
// Create triangle object
const triangle = d3.symbol().type(d3.symbolTriangle).size(400);
var point = g.selectAll('.d3-point')
.data(data, d => d.id + d.x + d.y + d.a)
.enter().append("path")
.attr("transform", (d) => `translate(${scales.x(d.x)}, ${scales.y(d.y)}) rotate(${d.a})`)
.attr('class', 'd3-point').attr("d", triangle);
// Create circle object
g.selectAll('.d3-status')
.data(data, d => d.id + d.x + d.y + d.a)
.enter().append("circle")
.attr("cx", d => {
const x = scales.x(d.x)
// return ((x * Math.cos(d.a)) + 23.459) // TRIED
return x
})
.attr("cy", d => {
const y = scales.y(d.y)
// return (y * Math.sin(d.a)) + (50/2) // TRIED
return y
})
.attr("r", 3)
You can create a <g>
element to wrap around the point
(triangle symbol), then append the circle to the <g>
element instead of g
, in that way your circle will rotate together with the triangle.