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c#unity-game-enginemultiplayerunity-networkingunity3d-unet

Get Current Network player transform/gameobject in unet


How can i get current network player transform object? there is

Network.player

but it don't give me the transform or gameobject. I am willing to get the transform.


Solution

  • I am able to get current networking player using this line of code:

     GameObject currentPlayer = FindObjectOfType<NetworkManager >().client.connection.playerControllers[0].gameObject;
    

    NetworkManager.client

    The current NetworkClient being used by the manager.

    This is populated when StartClient or StartLocalClient are called.