I have player and his climb animation, so i want climb_end animation position save to game object player. I don't want return back to player position after last animation frame. Thanks
Make sure the animation is not set to loop (uncheck looping in the animation file).
Also, make sure "Has Exit Time" in the animation controller's climb_end animation state is unchecked. This might be causing the animation state to move onto another animation after it's finished running.