I have been struggling to get fonts sort of working with libgdx and I finally did it.
But now it's throwing an exception, which I am not able to figure out.
java.lang.NullPointerException: Attempt to read from field 'com.badlogic.gdx.graphics.Color com.badlogic.gdx.graphics.g2d.GlyphLayout$GlyphRun.color' on a null object reference
at com.badlogic.gdx.graphics.g2d.GlyphLayout.setText(GlyphLayout.java:141)
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:505)
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:487)
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.setText(BitmapFontCache.java:438)
at yt.agar.game.Screens.GameScreen.render(GameScreen.java:213)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:459)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
GlyphLayout.java:141: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/GlyphLayout.java#L141
I draw the font this way:
BitmapFont font = assetManager.get('arial-96.otf');
font.draw(spriteBatch, "sample text", 10, 10);
I generate the bitmapfont this way, using the AssetManager
. I have tried a lot of different fonts, including truetype fonts.
FreetypeFontLoader.FreeTypeFontLoaderParameter font = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
font.fontFileName = "fonts/arial.otf";
font.fontParameters.color = Color.WHITE;
font.fontParameters.borderColor = Color.BLACK;
font.fontParameters.borderWidth = 3;
font.fontParameters.flip = true;
font.fontParameters.characters = FreeTypeFontGenerator.DEFAULT_CHARS;
font.fontParameters.size = 96;
manager.load("arial-96.otf", BitmapFont.class, font);
I can't see that I am doing something wrong.
I tried in this way and it work fine for me :
public class TestGame extends Game {
private AssetManager assetManager;
private SpriteBatch spriteBatch;
@Override
public void create() {
assetManager=new AssetManager();
spriteBatch=new SpriteBatch();
FileHandleResolver resolver = new InternalFileHandleResolver();
assetManager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
assetManager.setLoader(BitmapFont.class, ".otf", new FreetypeFontLoader(resolver));
FreetypeFontLoader.FreeTypeFontLoaderParameter size03Params = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
size03Params.fontFileName = "CHARLEMAGNESTD-BOLD.otf";
size03Params.fontParameters.size = 96;
assetManager.load("CHARLEMAGNESTD-BOLD.otf", BitmapFont.class, size03Params);
assetManager.finishLoading();
}
@Override
public void render() {
spriteBatch.begin();
if(assetManager.update()){
BitmapFont font=assetManager.get("CHARLEMAGNESTD-BOLD.otf");
font.draw(spriteBatch,"HEOOOW",100,100);
}
spriteBatch.end();
}
@Override
public void dispose() {
spriteBatch.dispose();
assetManager.dispose();
}
}