I need to create a movement/changing position of the camera with the x,y axes by touching screen. I've read many of the previous questions, but nowhere noticed something that will solve my problem.
how can i use this code ? :
class ESSurfaceView extends GLSurfaceView {
private final float TOUCH_SCALE_FACTOR = 180.0f / 320;
private float mPreviousX;
private float mPreviousY;
@Override
public boolean onTouchEvent(MotionEvent e) {
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_MOVE:
float dx = x - mPreviousX;
float dy = y - mPreviousY;
if (y > getHeight() / 2) {
dx = dx * -1 ;
}
if (x < getWidth() / 2) {
dy = dy * -1 ;
}
GLRenderer.setAngle(
GLRenderer.getAngle() +
((dx + dy) * TOUCH_SCALE_FACTOR));
requestRender();
}
mPreviousX = x;
mPreviousY = y;
return true;
}
public ESSurfaceView(Context context)
{
super(context);
setEGLContextClientVersion(2);
GLRenderer renderer = new GLRenderer();
setRenderer(renderer);
// Render the view only when there is a change in the drawing data
//setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}}
Offical Android Training has an example (mostly identically to yours) for that: https://developer.android.com/training/graphics/opengl/touch.html It also offers complete source.
By the way - you never move the camera in openGL - you move the world. For further understanding please read: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ This should give you a better understanding on how things work...