I have a monodevelop sln with a sub project that builds out a dll into the Assets/myplugin/ target directory.
I can not get it to stop copying the reference dlls. i.e. UnityEngine, UnityEditor.
I don't have this problem with VisualStudio on the PC. But on the Mac its driving me crazy.
How do I configure MonoDevelop to not copy reference dlls with dll i'm creating.
Found the answer for Visual Studio and hence MonoDevelop.
In Visual Studio on the Reference file you can right click to view the properties and select "Local Copy" = false.
Same in MonoDevelop and VisualStudio(mac).