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unity-game-enginemonodevelop

How to stop Unity3D Monodevelop from copying reference dlls into target directory


I have a monodevelop sln with a sub project that builds out a dll into the Assets/myplugin/ target directory.

I can not get it to stop copying the reference dlls. i.e. UnityEngine, UnityEditor.

I don't have this problem with VisualStudio on the PC. But on the Mac its driving me crazy.

How do I configure MonoDevelop to not copy reference dlls with dll i'm creating.


Solution

  • Found the answer for Visual Studio and hence MonoDevelop.

    In Visual Studio on the Reference file you can right click to view the properties and select "Local Copy" = false.

    Same in MonoDevelop and VisualStudio(mac).