I am quite new to programming so bear with me here...
I am making a 2d basic game just to practice programming in android studio and can't get my sprite to the correct position on the screen. Also when I draw the sprite it appears stretched and the quality is very poor. Any help is appreciated!
public class MyGdxGame extends ApplicationAdapter {
SpriteBatch batch;
Texture background;
Texture ball;
@Override
public void create () {
batch = new SpriteBatch();
background = new Texture("gamebackground.png");
ball = new Texture("ball2.png");
}
@Override
public void render () {
batch.begin();
batch.draw(background, 0,0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.draw(ball, 0,0, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2);
batch.end();
}
You need to keep the original width/height ratio:
instead of scaling it to half the screen size, define your scaling like that:
float scaleFactor = 2.0f;
batch.draw(ball, 0,0, ball.getWidth()*scaleFactor, ball.getHeight*scaleFactor);
If your image is "blurry", and you want the individual pixels to stay crisp, try loading the texture like that:
ball = new Texture("ball2.png");
ball.setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
This prevents (default) linear interpolation when scaling the texture.