Un Unity3d, I am having an issue where changes to Code (C#, Monodevelop) is not picked up, until I reload the Project or Reimport all assets.
The (Intermittent) problem seems to start when I write something with a compile time error. After that point, any changes to the file are ignored (the old error still appears when you try to Build again). Even commenting out the line, or adding other errors on purpose.
It seems to happen once or twice an hour.
Unity 5.5.0f3 64 bit on Mac.
Does anyone know a fix? Can anyone suggest next steps to debug the compilation process?
I had this, upgrading to 5.5.1 once released fixes the problem.