In my first LibGdx Project,I want to draw some rectangles.
I am not looking for shape rendering purpose.I am aiming to implement a function like what fillRect() in j2me do.I have to draw filled rectangles and need to manipulate it(changing size,rotating.. etc). When I google about it, always getting shapeRenderer related things only.
Please mention how can I draw and manipulate my own images.
Draw Rectangle by using Pixmap.
Texture texture=getPixmapTexture(Color.WHITE);
Sprite sprite=new Sprite(texture); //Used for drawing 2D sprites.
//or
Image image=new Image(texture); //2D scene graph node.
public static Texture getPixmapTexture(Color color){
return new Texture(PixmapBuilder.getPixmapRectangle(1, 1, color));
}
public static Pixmap getPixmapRectangle(int width, int height, Color color){
Pixmap pixmap=new Pixmap(width, height, Pixmap.Format.RGBA8888);
pixmap.setColor(color);
pixmap.fillRectangle(0,0, pixmap.getWidth(), pixmap.getHeight());
return pixmap;
}