How these tileMap Constructors actually work,especially with unitsacle ?
OrthogonalTiledMapRenderer(TiledMap map, float unitScale) ;
OrthogonalTiledMapRenderer(TiledMap map, float unitScale, Batch batch);
OrthogonalTiledMapRenderer(TiledMap map, Batch batch) ;
I created a tileMap and getting a hardTime to manage it.How Tilemap pixels varies with camera and viewport aspectratio?
You can get how tileMap Constructors actually work with unitscale