In my program I am making, I ma trying to have two different kinds of pieces with different textures, that are of the same class.
As this class is a sub class, I have to set the texture to a default texture in the super.init. I do change the texture, but only the default texture shows up when the program is run.
I have tried to print off the texture, and it says the texture has been changed. What is going on?
Note: I am using checker pieces as stand in pieces. The red checker piece is the stand in one (and the one for the red team). The image should display a black checker piece
Here is the problem:
Here is the print out.
Here is the code for the spawning and for the Rifleman Class:
func spawnBlueRiflemen(at: CGPoint) {
let newBlueRifle = rifleman()
newBlueRifle.texture = textureBlueRifle
newBlueRifle.position = at
newBlueRifle.team = "Blue"
print("\(newBlueRifle.texture)")
self.addChild(newBlueRifle)
}
class rifleman: Character, pTargetable{
var health = 10
init() {
super.init(tag: 0, team: "generic", currentAction: 0, texture: textureRedRifle)
var xSize = texture.size().width // Create The texture for the top ( visible sprite )
var ySize = texture.size().height
var size = CGSize(width: xSize, height: ySize)
self.physicsBody = SKPhysicsBody(texture: texture, size: size)
self.physicsBody?.isDynamic = false
self.physicsBody?.affectedByGravity = false // ( physical body stuff )
self.physicsBody?.mass = 1.0
self.name = "\(tag)"
var top = SKSpriteNode(texture: texture, size: size)
top.zPosition = layers.characters
top.color = SKColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
top.colorBlendFactor = 1.0
self.addChild(top)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func takeDamage(damage: Int) {
health -= damage
print("\(tag) lost \(damage) hit points")
if health <= 0 {
die()
print("\(tag) is dead now")
}
}
}
You have to initialize "texture" inside the subclass "riflemen" to make the texture changeable.
E.g.
....
class rifleman: Character, pTargetable{
var health = 10
init(texture: SKTexture) {
super.init(tag: 0, team: "generic", currentAction: 0, texture: texture)
....