I have some custom view with onTouchEvent where I'm setting mX and mY .
mx=event.getX();
my=event.getY();
this is for getting the drawing path of touch event - working great, and I can see the coordinates in my text view which is defined in the main activity.
I want to use this 2 attributes in my Main activity layout for setting the background color for example
if (mx > 1000 && my > 100 ){
set color
}
but it seems that mx and my are not getting any values what i tried is
custom_view paintview = (custom_view) findViewById(R.id.custum_view_id)
float mx =paintview.getmx();
float my =paintview.getmy();
maybe i didn't defined the getmx correctly in custom view ?
public float getmx(){
return mx;
}
i'm new in Java and android so be easy with me :)
adding MainActiviy.
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Drawing - custom view
drawView = (Drawing) findViewById(R.id.drawing);
findCoordinates();
TextView Coordinates = (TextView) findViewById(R.id.CNcoordinates);
//Coordinates - message with coordinates
paintView.setTextView(Coordinates);
}
private Drawing drawView;
public void findCoordinates() {
Drawing paintView = (Drawing) findViewById(R.id.drawing);
float xX = drawView.getmX();
float yY = drawView.getmY();
int nColor = Color.BLUE;
View buttonmove1 = findViewById(R.id.layoutMove);
if (Math.abs(xX) > 1000 && Math.abs(yY) > 1000) {
buttonmove1.setBackgroundColor(nColor);
}
}
the coordinates come from:
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(canvasBitmap, 0, 0, canvasPaint);
canvas.drawPath(drawPath, drawPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
mX = event.getX();
mY = event.getY();
View buttonmove = findViewById(R.id.drawing);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
drawPath.moveTo(mX, mY);
if(myCoordinates!=null){
myCoordinates.setText(":" + mX + " , " + ":" + mY);
}
break;
public void setTextView(TextView tv){
myCoordinates = tv;
}
Use interface or callback after finishing your touchEvent. you have to re-call your
findCoordinates()
so it will update your UI respect to new values.