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javamathfractalsmandelbrot

How can I set the value of c when generating a Mandelbrot fractal?


The equation for generating a Mandelbrot fractal is Zn+1 = Zn^2+C. The issue is that, in a computer program, C is used for zoom/resolution and location on screen. My question is, how can I make it so that I can get a fractal like this:

Wolfram

(equation f(z) = sin(z/c), z0 = c )

cassinioval

My code (from Rosetta Code):

public class MandelbrotSet extends JFrame {
    private static final long serialVersionUID = 5513426498262284949L;
    private final int MAX_ITER = 570;
    private final double ZOOM = 150;
    private BufferedImage image;
    private double zx, zy, cX, cY, tmp;

    public MandelbrotSet() {
        super("Mandelbrot Set");
        setBounds(100, 100, 800, 600);
        setResizable(false);
        setDefaultCloseOperation(EXIT_ON_CLOSE);
        image = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
        for (int y = 0; y < getHeight(); y++) {
            for (int x = 0; x < getWidth(); x++) {
                zx = zy = 0;
                cX = (x - 400) / ZOOM;
                cY = (y - 300) / ZOOM;
                int iter = MAX_ITER;

                while (zx * zx + zy * zy < 4 && iter > 0) {
                    tmp = zx * zx - zy * zy + cX;
                    zy = 2.0 * zx * zy + cY;
                    zx = tmp;
                    iter--;
                }

                image.setRGB(x, y, iter | (iter << 8));
            }
        }
    }

        @Override
        public void paint(Graphics g) {
            g.drawImage(image, 0, 0, this);
        }

    public static void main(String[] args) {
        new MandelbrotSet().setVisible(true);;
    }
}

Solution

  • By trigonometric theorems

    sin(A+i*B)=sin(A)*cos(i*B)+  cos(A)*sin(i*B) 
              =sin(A)*cosh(B )+i*cos(A)*sinh(B )
    

    and for the quotient using z=x+i*y and c=a+i*b

    (x+i*y)/(a+i*b)=(x+i*y)*(a-i*b)/(a*a+b*b)
    

    so that for the sine expression above

    A = (a*x+b*y)/(a*a+b*b)
    B = (a*y-b*x)/(a*a+b*b)
    

    In javascript a small script to generate this fractal can look like this:

    function cosh(x) { return 0.5*(Math.exp(x)+Math.exp(-x)); }
    function sinh(x) { return 0.5*(Math.exp(x)-Math.exp(-x)); }
    
    function rgb(r,g,b) { return "rgb("+r+","+g+","+b+")"; }
    var colors = new Array(24);
    for(var k=0; k<8; k++) {
        colors[   k] = rgb(k*64,(7-k)*64,(7-k)*64);
        colors[ 8+k] = rgb((7-k)*64,k*64,(7-k)*64);
        colors[16+k] = rgb((7-k)*64,(7-k)*64,k*64);
    }
    
    var cvs = document.getElementById('sine-fractal');
    var ctx = cvs.getContext('2d');
    var cx = 0.0, cy = 0.0;
    var dx = 1.0;
    
    var tiles = 100;
    var scale = Math.min(cvs.width, cvs.height) / tiles;
    ctx.scale(scale, scale);
    
    function localx(i) { return cx-dx + 2*i*dx/tiles; }
    function localy(j) { return cy-dx + 2*j*dx/tiles; }
    
    for (var i = 0; i < tiles; i++) {
      var a = localx(i);
      for (var j = 0; j < tiles; j++) {
        var b = localy(j);
        var r2 = a*a + b*b;
        var x = a, y = b;
        var rounds = 0;
        var max = 500;
        while (x * x + y * y < 4 && rounds < max) {
          var u = (a*x + b*y) / r2, v = (a*y - b*x) / r2;
          x = Math.sin(u) * cosh(v);
          y = Math.cos(u) * sinh(v);
          rounds++;
        }
        ctx.fillStyle = colors[rounds % 24];
        ctx.fillRect(i, j, 1, 1);
      }
    }
    <canvas id='sine-fractal' width=200 height=200></canvas>