I have a script so far that moves an object a small distance upon a mouse click, however I want to change it so that when I click this object, it swaps places with another obejct next to it, instead of just the small distance it is moving now. I am a little confused on how to do this, because I am new to unity.
using UnityEngine;
using System.Collections;
public class NewBehaviourScript: MonoBehaviour
{
public float movementSpeed = 10;
void Update(){
if ( Input.GetMouseButtonDown(0))
{
transform.Translate(Vector3.right * movementSpeed * Time.deltaTime);
}
}
}
Try this:
using UnityEngine;
using System.Collections;
public class NewBehaviourScript: MonoBehaviour {
public GameObject objectA; //Needs to be initialized in the editor, or on Start
public GameObject objectB; //Needs to be initialized in the editor, or on Start
public float movementSpeed = 10;
private Vector3 posA = Vector3.zero; //Vector3.zero is for initialization
private Vector3 posB = Vector3.zero; //Vector3.zero is for initialization
void Update() {
if ( Input.GetMouseButtonDown(0)) {
posA = objectA.gameObject.transform.position;
posB = objectB.gameObject.transform.position;
objectA.gameObject.transform.position = posB;
objectB.gameObject.transform.position = posA;
}
}
}
This just saves each objects position into the posA and posB variables, then you move objectA to posB and objectB to posA.
-OR-
Now if objectB is always a different object (NOT constant) and you aren't sure how to find the nearest object, you could use a raycast. Add the following function to your code:
gamObject NearestObject () {
int dist;
int nearestIndex;
//Create an array to contain objects to be hit by the raycast
RaycastHit[] nearby;
//Hit all objects within 100 units with a raycast, change the 100 as needed
nearby = Physics.RaycastAll(objectA.transform.position, transform.forward, 100.0f);
//Check if there is at least one object
if(nearby.Length > 0) {
//If there is only one object and it's not objectA
if(!(nearby.Length == 1 && nearby[0].transform == objectA.transform)) {
dist = nearby[0].distance;
nearestIndex = 0;
for (int i = 1; i < nearby.Length; i++) {
if(nearby[i].transform != gameObject.transform && nearby[i].distance < dist)
dist = nearby[i].distance;
nearestIndex = i;
}
}
} else {
//There is only one object in the raycast and it is objectA
nearestIndex = -1;
}
} else {
//There are no objects nearby
nearestIndex = -1;
}
//nearestIndex will only be negative one if there are no objects near objectA, so return null
if (nearestIndex == -1) {
return null;
} else {
//return nearest object to update
return nearby[nearestIndex].gameObject;
}
}
Finally, change Update to:
void Update() {
if ( Input.GetMouseButtonDown(0)) {
objectB = NearestObject ();
if (objectB != null) {
posA = objectA.gameObject.transform.position;
posB = objectB.gameObject.transform.position;
objectA.gameObject.transform.position = posB;
objectB.gameObject.transform.position = posA;
}
}
}