I'm using Mono 4.6.1 on, using System.Drawing I want to overlay these two images (imgur album). But the finished result looks like this, with the first image having a slightly white tint. Setting a background color before rendering reveals that the transparent parts of the cardBack image are not blended correctly.
const int width = 764;
const float s = width / 764;
var cardBack = new Bitmap(@"assets/mHunter.png");
var cardArt = new Bitmap(@"CardArt/Full/AT_007.png");
using (var bmp = new Bitmap(cardBack.Width, cardBack.Height, PixelFormat.Format32bppArgb))
using (var gr = Graphics.FromImage(bmp)) {
//Draw card art clipped by type
var clippingRegion = CreateEllipseRegion(s);
//gr.SetClip(clippingRegion);
//ctx.drawImage(t, 0, 0, t.width, t.height, 100 * s, 75 * s, 590 * s, 590 * s);
gr.DrawImage(cardArt, 100 * s, 75 * s, 590 * s, 590 * s);
//gr.ResetClip();
gr.DrawImage(cardBack,0, 0);
bmp.Save("/tmp/result.png", ImageFormat.Png);
}
It turns out that the cardBack images uses an indexed color mode, after changing it to RGB using GIMP, it now blends correctly.