package com.ewebapps;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.View;
public class Dot extends View {
private final float x;
private final float y;
private final int r;
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Paint mWhite = new Paint(Paint.ANTI_ALIAS_FLAG);
public Dot(Context context, float x, float y, int r) {
super(context);
mPaint.setColor(0xFF000000); //Black
mWhite.setColor(0xFFFFFFFF); //White
this.x = x;
this.y = y;
this.r = r;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(x, y, r+2, mWhite); //White stroke.
canvas.drawCircle(x, y, r, mPaint); //Black circle.
}
}
Well... when creating your own views, the best way to accomplish that is overriding the dispatchTouchEvent
method. Trust me, using setOnTouchListener
and onTouchEvent
don't work well in some scenarios. This is all you have to do in your View
:
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
// put your logic here
return super.dispatchTouchEvent(event);
}