we are making a small Snake Browser game Using Easejs.
Now we want to use PNGs for the Snake Parts and not only a colour:
this.shape.graphics.beginFill("#e54d42");
this.shape.graphics.drawRect(this.x*this.grid.cell_width, this.y*this.grid.cell_height, this.grid.cell_width, this.grid.cell_height);
this.shape.graphics.endFill();
Does anyone know how to do it? Shall we use beginBitmapFill or how we have to do it?
Bitmap fill might do what you want, but you will need to consider the coordinates of the shape.
Here is a quick sample: http://jsfiddle.net/lannymcnie/ogy1qmxn/1/
shape.graphics.clear()
.beginBitmapFill(img)
.drawRect(0,0,800,600);
Note that my shape starts at [0,0]. If you start your shape at different coordinates, the bitmap will be cropped differently because it draws from [0,0] by default. Here is an example where the x/y coordinate of the bitmap is offset: http://jsfiddle.net/lannymcnie/ogy1qmxn/2/
You can fix this by either drawing at [0,0] and actually moving the shape, por using a matrix when you draw your shape.
var matrix = new createjs.Matrix2D();
matrix.translate(this.x*this.grid.cell_width, this.y*this.grid.cell_height);
shape.graphics.beginBitmapFill(img, "repeat", matrix);
Hope that helps!