I'm trying to use Xamarin.Forms to embed a Urho-application with some generic UI, defined in a portable project.
It's working on Android, so that's nice!
The Xamarin UrhoSharp Feature samples work for UWP, but the UI isn't cross-platform there, so I'd like to avoid that if possible.
On UWP x86/32-bit, which seems to be the only supported config (?), I get this exception:
"Unable to load DLL 'mono-urho': The specified module could not be found. (Exception from HRESULT: 0x8007007E)"
at Urho.Sdl.SDL_SetMainReady()
at Urho.UWP.UrhoSurface.Run(Type appType, String[] customAssetsPaks, ApplicationOptions opt)
at Urho.Forms.UwpSurfaceRenderer.UrhoLauncher(Type type, ApplicationOptions opts)
at Urho.Forms.UrhoSurface.<Show>d__4`1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at XamarinTest.SessionPage.<OnAppearing>d__13.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Threading.WinRTSynchronizationContext.Invoker.InvokeCore()
The mono-urho.dll is found in /bin/x86/debug (copied from packages...)
My references for the UWP project:
I looked at the DLL with the dependency walker, but I suspect it that's not really useful for UWP. It found the DirectX DLL but not the UWP-runtime, probably due to paths not being the same.
Any ideas?
I had a pending Windows 10 update on my laptop that never got installed as it was off and disconnected during night hours.
The installation failed (to 1607) and then windows rolled back the update.
Then Urho started to work in UWP again!
¯\_(ツ)_/¯