I have written the following C++ shared library:
#include "iostream"
#if defined(_WIN32) || defined(_WIN64)
#define Q_DECL_EXPORT __declspec(dllexport)
#define Q_DECL_IMPORT __declspec(dllimport)
#else
#define Q_DECL_EXPORT
#define Q_DECL_IMPORT
#endif
#ifdef MATINCHESS_LIBRARY
# define MATINCHESS_API Q_DECL_EXPORT
#else
# define MATINCHESS_API Q_DECL_IMPORT
#endif
using namespace std;
string* memory;
extern "C"
{
MATINCHESS_API void Initialize();
MATINCHESS_API void Uninitialize();
MATINCHESS_API void Put(string text);
MATINCHESS_API string Get();
void Initialize()
{
memory = new string;
}
void Uninitialize()
{
delete memory;
}
void Put(string text)
{
memory->assign(text);
}
string Get()
{
return *memory;
}
}
And here is my C# console application:
using System;
using System.Runtime.InteropServices;
namespace MatinChess
{
class MainClass
{
const string MatinChessDLL = "libMatinChessDLL.so";
[DllImport(MatinChessDLL)]
public static extern void Initialize();
[DllImport(MatinChessDLL)]
public static extern void Uninitialize();
[DllImport(MatinChessDLL)]
public static extern void Put(string text);
[DllImport(MatinChessDLL)]
public static extern string Get();
public static void Main (string[] args)
{
Console.WriteLine ("Initializing...");
Initialize ();
Console.WriteLine ("Initialized");
Console.WriteLine ("Write: ");
Put (Console.ReadLine ());
Console.WriteLine ("Value is put.");
Console.WriteLine ("You wrote \"" + Get () + "\"");
Console.ReadKey ();
Console.WriteLine ("Uninitializing...");
Uninitialize ();
Console.WriteLine ("Uninitialized");
}
}
}
It safely initializes and puts the string from ReadLine
, but when it wants to invoke Get
method, it crashes with a long stack trace.
Please help me to find the issue.
You cannot marshal std::string
from C++ to C#. You have to use a character buffer. See this question: Passing strings from C# to C++ dll and back -- minimal example