So today I started with a new project. I want to make a simple heightmap generator in java, so I tried the following:
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Heightmap {
public static int width = 200;
public static int height = 200;
public static void main(String[] args) {
BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_BYTE_GRAY );
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
bufferedImage.setRGB(x, y, (byte )(Math.random() * 256 + 128) ); // + 128 because byte goes from -128 to 127
}
}
File outputFile = new File("heightmap.png");
try {
ImageIO.write(bufferedImage, "png", outputFile);
}catch (IOException ioex){
ioex.printStackTrace();
}
}
}
The code is very simple, I plan to try perlin noise as the next step. But first I need to resolve this problem: Generated Heightmap
The pixels in heightmap.png are either completely white, or completely black. There's no grays in the image, which of course is necessary in a heightmap. Does anyone know what I did wrong?
is it the BufferedImage.TYPE_BYTE_GRAY
part? If so, what should I use instead?
After a friend set me on the right track, I found the solution.
Instead of BufferedImage.TYPE_BYTE_GRAY
I used BufferdImage.TYPE_INT_RGB
. So this is indeed where I went wrong. Also I added the object Color randomColor
, wherein the RGB values all share the same integer with a value from 0 to 255. Then in BufferedImage.setRGB
I use the color code of randomColor (so R,G,B = 255 gives #FFFFFF, which is white) as the value of pixel (x,y):
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Heightmap {
public static int width = 200;
public static int height = 200;
public static void main(String[] args) {
BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB );
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
int randomValue = (int)(Math.random() * 256);
Color randomColor = new Color( randomValue, randomValue, randomValue);
bufferedImage.setRGB(x, y, randomColor.getRGB());
}
}
File outputFile = new File("heightmap.png");
try {
ImageIO.write(bufferedImage, "png", outputFile);
}catch (IOException ioex){
ioex.printStackTrace();
}
}
}
Now the heightmap.png gives what I expected: Heightmap.png