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androidandroid-fragmentsandroid-mediaplayer

In an Android fragment no sound is played after an onClick event


I am new to all this so I started to write this app to learn.

The app starts with 6 clickable images that lead to a secondary activity composed of a series of "swipeable" screens each with an image that when clicked upon will generate a sound. Here is the code of the secondary and fragment code necessary to generated the screens :

SecondaryPage.java

import android.os.Bundle;
import android.support.v4.view.ViewPager;
import android.support.v7.app.AppCompatActivity;

public class SecondaryPage extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // Set the content of the activity to use the activity_main.xml layout file
        setContentView(R.layout.secondary);

        // Find the view pager that will allow the user to swipe between fragments
        ViewPager viewPager = (ViewPager) findViewById(R.id.viewpager);

        // Create an adapter that knows which fragment should be shown on each page
        SimpleFragmentPagerAdapter adapter = new SimpleFragmentPagerAdapter(getSupportFragmentManager());

        // Set the adapter onto the view pager
        viewPager.setAdapter(adapter);
    }
}

SimpleFragmentAdapter.java

AnimalsFragement.java (Croc() and Camel() are identical, except for the name)

import android.media.MediaPlayer;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ImageView;
import android.widget.Toast;

import static com.example.testfrags.R.layout.animals;

public class AnimalsFragment extends Fragment {
    private ImageView imageView;
    private MediaPlayer mp;

    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
        View v = null;
        //Inflating View to access it's resources

        v = inflater.inflate(animals, container, false);
        Log.i("AnimalsFragment", "mp before playing: " + mp);

        //creating clickable image

        imageView = (ImageView) v.findViewById(R.id.jungle_animals);

        // Sound played once clicked
        imageView.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                // Start playback.
                mp = MediaPlayer.create(getActivity(), R.raw.lioncub2);
                Log.i("AnimalsFragment", "mp: " + mp);
                mp.start();
                mp.stop();//Stops playback - added precaution

                // release media resources
                releaseMediaPlayer();
                Log.i("AnimalsFragment", "mp after release: " + mp);
                // Little msg confirm end of sound
                Toast.makeText(v.getContext(), "Questo era il Leoncino", Toast.LENGTH_SHORT).show();

            }
        });

        return v;
    } // end of onCreatView

    /**
     * Clean up the media player by releasing its resources.
     */
    private void releaseMediaPlayer() {
        // If the media player is not null, then it may be currently playing a sound.
        if (mp != null) {
            // Regardless of the current state of the media player, release its resources
            // because we no longer need it.
            mp.reset();
            mp.release();

            // Set the media player back to null. 

        } // end of if
    } // end of releaseMediaPlayer

    @Override
    public void onStop() {
        super.onStop();  // Always call the superclass method first
        releaseMediaPlayer();

    }


}

These are the xml files : secondary.xml

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   android:orientation="vertical">

   <android.support.v4.view.ViewPager
       android:id="@+id/viewpager"
       android:layout_width="match_parent"
       android:layout_height="match_parent" />

</LinearLayout>

animals.xml (croc.xml and camel.xml are the same)

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:gravity="center">

    <ImageView
        android:id="@+id/jungle_animals"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center"
        android:src="@drawable/lion"/>

</LinearLayout>

The app compiles and runs but when I click on any image in any fragment no sound is played. I have tried both on my device and emulated but nothing.

What have I done wrong ?

I have tried changing getActivity() with v.getContext() in the line :

`mp = MediaPlayer.create(getActivity(), R.raw.lioncub2);` 

but nothing changes. All sound files are mp3. I have also written a version of secondaryPage.java without the fragments with the three images just to see if the mp3 files would work and they all played normally. I also inserted the Toast message just to check if the onClick() method was working, which it does. When I debug and step into the mp = MediaPlayer.create(getActivity(), R.raw.lioncub2); line and continue, the sound is played.

Here is the output of the Log.i statements :

10-15 10:50:36.962 2459-2459/com.example.testfrags I/Croc: mp before playing: null
10-15 10:50:37.682 2459-2459/com.example.testfrags I/Choreographer: Skipped 36 frames!  The application may be doing too much work on its main thread.
10-15 10:50:39.472 2459-2459/com.example.testfrags I/AnimalsFragment: mp: android.media.MediaPlayer@b0fd1480
10-15 10:50:39.482 2459-2459/com.example.testfrags I/AnimalsFragment: mp after release: null

Thanks in advance for any help!


Solution

  • For what it's worth.... the fault in the code was in calling the releaseMediaPlayer method before the sound actually finished. So I should have have checked this by adding some form of control, which I did using MediaPlayer.OnCompletionListener.

    I did this by defining a variable and invoking MediaPalyer.OnCompletionListner :

     private MediaPlayer.OnCompletionListener mCompletionListener = new MediaPlayer.OnCompletionListener() {
        @Override
        public void onCompletion(MediaPlayer mediaPlayer) {
            // Now that the sound file has finished playing, release the media player resources.
            releaseMediaPlayer();
        }
    

    and then by calling the following just after the sound starts playing :

    mp.setOnCompletionListener(mCompletionListener);
    

    Thanks to all !