I am new to all this so I started to write this app to learn.
The app starts with 6 clickable images that lead to a secondary activity composed of a series of "swipeable" screens each with an image that when clicked upon will generate a sound. Here is the code of the secondary and fragment code necessary to generated the screens :
SecondaryPage.java
import android.os.Bundle;
import android.support.v4.view.ViewPager;
import android.support.v7.app.AppCompatActivity;
public class SecondaryPage extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set the content of the activity to use the activity_main.xml layout file
setContentView(R.layout.secondary);
// Find the view pager that will allow the user to swipe between fragments
ViewPager viewPager = (ViewPager) findViewById(R.id.viewpager);
// Create an adapter that knows which fragment should be shown on each page
SimpleFragmentPagerAdapter adapter = new SimpleFragmentPagerAdapter(getSupportFragmentManager());
// Set the adapter onto the view pager
viewPager.setAdapter(adapter);
}
}
SimpleFragmentAdapter.java
AnimalsFragement.java (Croc()
and Camel()
are identical, except for the name)
import android.media.MediaPlayer;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.ImageView;
import android.widget.Toast;
import static com.example.testfrags.R.layout.animals;
public class AnimalsFragment extends Fragment {
private ImageView imageView;
private MediaPlayer mp;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View v = null;
//Inflating View to access it's resources
v = inflater.inflate(animals, container, false);
Log.i("AnimalsFragment", "mp before playing: " + mp);
//creating clickable image
imageView = (ImageView) v.findViewById(R.id.jungle_animals);
// Sound played once clicked
imageView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// Start playback.
mp = MediaPlayer.create(getActivity(), R.raw.lioncub2);
Log.i("AnimalsFragment", "mp: " + mp);
mp.start();
mp.stop();//Stops playback - added precaution
// release media resources
releaseMediaPlayer();
Log.i("AnimalsFragment", "mp after release: " + mp);
// Little msg confirm end of sound
Toast.makeText(v.getContext(), "Questo era il Leoncino", Toast.LENGTH_SHORT).show();
}
});
return v;
} // end of onCreatView
/**
* Clean up the media player by releasing its resources.
*/
private void releaseMediaPlayer() {
// If the media player is not null, then it may be currently playing a sound.
if (mp != null) {
// Regardless of the current state of the media player, release its resources
// because we no longer need it.
mp.reset();
mp.release();
// Set the media player back to null.
} // end of if
} // end of releaseMediaPlayer
@Override
public void onStop() {
super.onStop(); // Always call the superclass method first
releaseMediaPlayer();
}
}
These are the xml files : secondary.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<android.support.v4.view.ViewPager
android:id="@+id/viewpager"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
animals.xml (croc.xml and camel.xml are the same)
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:gravity="center">
<ImageView
android:id="@+id/jungle_animals"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:src="@drawable/lion"/>
</LinearLayout>
The app compiles and runs but when I click on any image in any fragment no sound is played. I have tried both on my device and emulated but nothing.
What have I done wrong ?
I have tried changing getActivity()
with v.getContext()
in the line :
`mp = MediaPlayer.create(getActivity(), R.raw.lioncub2);`
but nothing changes.
All sound files are mp3. I have also written a version of secondaryPage.java without the fragments with the three images just to see if the mp3 files would work and they all played normally.
I also inserted the Toast
message just to check if the onClick()
method was working, which it does.
When I debug and step into the mp = MediaPlayer.create(getActivity(), R.raw.lioncub2);
line and continue, the sound is played.
Here is the output of the Log.i statements :
10-15 10:50:36.962 2459-2459/com.example.testfrags I/Croc: mp before playing: null
10-15 10:50:37.682 2459-2459/com.example.testfrags I/Choreographer: Skipped 36 frames! The application may be doing too much work on its main thread.
10-15 10:50:39.472 2459-2459/com.example.testfrags I/AnimalsFragment: mp: android.media.MediaPlayer@b0fd1480
10-15 10:50:39.482 2459-2459/com.example.testfrags I/AnimalsFragment: mp after release: null
Thanks in advance for any help!
For what it's worth....
the fault in the code was in calling the releaseMediaPlayer
method before the sound actually finished.
So I should have have checked this by adding some form of control, which I did using MediaPlayer.OnCompletionListener
.
I did this by defining a variable and invoking MediaPalyer.OnCompletionListner
:
private MediaPlayer.OnCompletionListener mCompletionListener = new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mediaPlayer) {
// Now that the sound file has finished playing, release the media player resources.
releaseMediaPlayer();
}
and then by calling the following just after the sound starts playing :
mp.setOnCompletionListener(mCompletionListener);
Thanks to all !