i imported a the Unity chan
character from unity assets store , when i and i added to it rigidbody
and capsuleCollider
,and then i assigned to it the
JUMP00 animation as in the images , so when i hit play the character jumps but the collider is not moving up , when i add motion to move x and z axis the collider moves with the character.
This behavior is by design. Animation only move the mesh, it does nothing to collider
.
One workaround to this problem is that you can attach your collider to the bone not the mesh.