Hi I am learning unity/c# and I am stuck at a point please help...
I want a object like cube or sphere in 2 D environment to move to a particular spot without the use of x-axis and y-axis... I want o specify the angle and units it should move. Like Move 4 units in 45 degree angle.
Thankyou alot
First you need to specify how many is 1 unit in your environment and then you can use trigonometrics to calculate your point.
and make a function like
public Vector2 GetCoordinates(float units, float angle){
//Your awesome trigonometics code here!
}
Note: A is your current position,B is the final position, and c is your units' and the angle cb is your angle.
b is your movement on x coordinate, and a is your movement in the y coordinate
Happy coding! (if you need further explanation i can do it but try to figure out first :D)