I'm using some code to read some audio files from HTTP GET
requests and mixing them up. I end up with an AudioInputStream
. If I write it to a file (ais
is the AudioInputStream
) with the code bellow the file is created with success and if I try to read it javascript I can get the base64
of the file with no problems.
AudioSystem.write(
ais
,AudioFileFormat.Type.WAVE
,new File("test.wav"));
But what I need to do is with the AudioInputStream
extract the byte array (and convert it to base64
to send it to some other part of the code. I can't save the file to disk, I need to do this from the application memory
Managed to do it by writing it to a ByteArrayOutputStream
instead and then converting the byte array to base64
baos = new ByteArrayOutputStream();
AudioSystem.write(
ais
,AudioFileFormat.Type.WAVE
,baos);
audioInByteArray = baos.toByteArray();