When the following bare bones code is sending or receiving data, the client becomes disconnected.
It was my understanding that a using block disposes the object it creates, ie the NetworkStream object, but why does the TcpClient Socket disconnect?
The console output is... True False
class Program
{
static void Main(string[] args)
{
Console.Title = "Client";
Process p = Process.Start(@"C:\Users\Teddy\Documents\visual studio 2015\code\TesyingNetworkStream\Server\bin\Debug\server.exe");
Thread.Sleep(1000);
IPEndPoint EP = new IPEndPoint(
IPAddress.Parse("192.168.1.10"), 4000
);
TcpClient cli = new TcpClient();
cli.Connect(EP);
UseClient(cli);
Console.ReadLine();
p.Kill();
p.Close();
}
private static void UseClient(TcpClient cli)
{
using (NetworkStream ns = cli.GetStream())
{
Console.WriteLine(cli.Connected);//True
}
Console.WriteLine(cli.Connected);//False
}
}
Here is server code if it matters.
class Program2
{
static void Main(string[] args)
{
Console.Title = "Server";
TcpListener lis = new TcpListener(
new IPEndPoint(
IPAddress.Any, 4000
));
lis.Start();
lis.AcceptTcpClient();
while (true)
{
Thread.Sleep(10);
}
}
}
Here's the GetStream()
function implementation (from .NET framework source):
public NetworkStream GetStream() {
if (m_CleanedUp){
throw new ObjectDisposedException(this.GetType().FullName);
}
if (!Client.Connected) {
throw new InvalidOperationException(SR.GetString(SR.net_notconnected));
}
if (m_DataStream == null) {
m_DataStream = new NetworkStream(Client, true);
}
return m_DataStream;
}
Note the true
in the call to the NetworkStream
constructor. This is the ownsSocket
parameter. From MSDN:
If the value of
ownsSocket
parameter istrue
, the NetworkStream takes ownership of the underlying Socket, and calling theClose
method also closes the underlying Socket.
NetworkStream
's Dispose
implementation Close
's the stream, which then closes the socket.