PreInformation: Using Kinect v2 and Unity3D v5.4
Background: I have programmatically created GameObject
objects, like Cubes and Spheres. The Position of these GameObject
items I'm setting with: gameObject.transform.position
. With the Kinect I'm detecting the current Handposition
of the user. What I want to do is to check if the Handposition
is near the position of the created GameObject
.
Problem: My Problem right now is how I can convert the handposition
. The handposition
I converted from CameraSpacePoint
to ColorSpacePoint
:
ColorSpacePoint csPoint=_Sensor.CoordinateMapper.MapCameraPointToColorSpace(handPosition);
How can I convert these ColorSpacePoint
objects now to the Unity positions(transform.position
)?
cspoint and transform.position are both two different types of vectors: cspoint is a 2d vector, transform.position a 3d vector.
So, what you'll need is a convert function.
Vector3 toUnityVector3(ColorSpacePoint point)
{
return new Vector3(point.x,point.y,0); //swap the parameters around as you see fit
}