I'm trying to create a drums applet. So every part of the drum has corresponding keys in the keyboard and if you press it, a sound plays. How do I play a sound using keys?
Okay. So you need the samples of the different drum kit sound, eg. Kick, Snare, Hihat, crash, etc. It's best if you have them in a .wav
format. So what you've got to do is using Event Handling
, play the corresponding audio when a key is pressed. Make sure all the audio samples are in the same directory as he current project is. Even though writing a code and just doing your homework for you is not a policy to be followed here, I'll write a structure that will explain the thing to you.
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class DrumApplet extends Applet implements KeyListener{
//declaring Audio variables
AudioClip kick, snare, hat_close, hat_opem, crash, tom;
@Override
public void init(){
kick = this.getAudioClip(getDocumentBase(), "kick.wav");
snare = this.getAudioClip(getDocumentBase(), "snare.wav");
//load all other audio samples
addKeyListener(this); //to detect the press of a key
}
@Override
public void paint(Graphics g){
//display message as to which key to press to play a sound
}
@Override
public void keyPressed(KeyEvent K){
char X = K.getKeyCode();
if(X == 'K')
kick.play(); //play kick.wav when K is pressed
if(X == 'S')
snare.play(); //play snare.wav when S is pressed
if(X == 'T')
tom.play(); //play tom.wav when T is pressed
if(X == 'O')
hat_open.play(); //play hat_open.wav when O is pressed
//write if statements for the rest of the Keys
repaint();
}
@Override
public void keyReleased(KeyEvent K){}
@Override
public void keyTyped(KeyEvent K){}
}
Hope this will help you understand.