I have a THREE.js
Scene where Objects have physcis applied to them using CANNON.js
. The RigidBody is initialized like so:
let shape = new CANNON.Box(new CANNON.Vec3(1, 1, 1));
let body = new CANNON.Body({
mass: 5,
shape: shape
});
I would like to have a visual representation of the CANNON.Body
using my THREE.Scene
.
How do I visually represent a RigidBody?
The easiest way to debug render Cannon.js physics objects in Three.js is probably using the THREE.CannonDebugRenderer.