I've been trying to make a rocket league type game with unity 5.4 and in c#.
I've got everything with the players working and the playarea. The players are spawned by the network spawner and a ball is spawned by a ball spawner, like the enemyspawner in the tutorials. I have two goals that the ball can collide with and that resets the ball position. But how do I tell the players that there has been a goal? I've been looking everywhere and can't find a good exampel of how to pass information to the players from the ball. I have a text UI that shows on all players camera and that uses 2 variablers that count score, so what I want is to somehow increase those variables via the ball when it collides with goal.
RPC calls only work between player objects as I understand it, and syncvars does not seem to work if I try to have them between the ball and the players, anyone have any tips or can tell me what I'm missing?
EDIT: For people with the same problem. I solved this by making a scoreManager object and letting it have the scores as syncvars, then I just got the scoremanager component and its script and increased the score at the ball, then get it for the players aswell and get the score.
For people with the same problem. I solved this by making a scoreManager object and letting it have the scores as syncvars, then I just got the scoremanager component and its script and increased the score at the ball, then get it for the players aswell and get the score.