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javascriptshorthand

Is there a good JS shorthand reference out there?


I'd like to incorporate whatever shorthand techniques there are in my regular coding habits and also be able to read them when I see them in compacted code.

Anybody know of a reference page or documentation that outlines techniques?

Edit: I had previously mentioned minifiers and it is now clear to me that minifying and efficient JS-typing techniques are two almost-totally-separate concepts.


Solution

  • Updated with ECMAScript 2015 (ES6) goodies. See at the bottom.

    The most common conditional shorthands are:

    a = a || b     // if a is falsy use b as default
    a || (a = b)   // another version of assigning a default value
    a = b ? c : d  // if b then c else d
    a != null      // same as: (a !== null && a !== undefined) , but `a` has to be defined
    

    Object literal notation for creating Objects and Arrays:

    obj = {
       prop1: 5,
       prop2: function () { ... },
       ...
    }
    arr = [1, 2, 3, "four", ...]
    
    a = {}     // instead of new Object()
    b = []     // instead of new Array()
    c = /.../  // instead of new RegExp()
    

    Built in types (numbers, strings, dates, booleans)

    // Increment/Decrement/Multiply/Divide
    a += 5  // same as: a = a + 5
    a++     // same as: a = a + 1
    
    // Number and Date
    a = 15e4        // 150000
    a = ~~b         // Math.floor(b) if b is always positive
    a = b**3        // b * b * b
    a = +new Date   // new Date().getTime()
    a = Date.now()  // modern, preferred shorthand 
    
    // toString, toNumber, toBoolean
    a = +"5"        // a will be the number five (toNumber)
    a = "" + 5 + 6  // "56" (toString)
    a = !!"exists"  // true (toBoolean)
    

    Variable declaration:

    var a, b, c // instead of var a; var b; var c;
    

    String's character at index:

    "some text"[1] // instead of "some text".charAt(1);
    

    ECMAScript 2015 (ES6) standard shorthands

    These are relatively new additions so don't expect wide support among browsers. They may be supported by modern environments (e.g.: newer node.js) or through transpilers. The "old" versions will continue to work of course.

    Arrow functions

    a.map(s => s.length)                    // new
    a.map(function(s) { return s.length })  // old
    

    Rest parameters

    // new 
    function(a, b, ...args) {
      // ... use args as an array
    }
    
    // old
    function f(a, b){
      var args = Array.prototype.slice.call(arguments, f.length)
      // ... use args as an array
    }
    

    Default parameter values

    function f(a, opts={}) { ... }                   // new
    function f(a, opts) { opts = opts || {}; ... }   // old
    

    Destructuring

    var bag = [1, 2, 3]
    var [a, b, c] = bag                     // new  
    var a = bag[0], b = bag[1], c = bag[2]  // old  
    

    Method definition inside object literals

    // new                  |        // old
    var obj = {             |        var obj = {
        method() { ... }    |            method: function() { ... }
    };                      |        };
    

    Computed property names inside object literals

    // new                               |      // old
    var obj = {                          |      var obj = { 
        key1: 1,                         |          key1: 5  
        ['key' + 2]() { return 42 }      |      };
    };                                   |      obj['key' + 2] = function () { return 42 } 
    

    Bonus: new methods on built-in objects

    // convert from array-like to real array
    Array.from(document.querySelectorAll('*'))                   // new
    Array.prototype.slice.call(document.querySelectorAll('*'))   // old
    
    'crazy'.includes('az')         // new
    'crazy'.indexOf('az') != -1    // old
    
    'crazy'.startsWith('cr')       // new (there's also endsWith)
    'crazy'.indexOf('az') == 0     // old
    
    '*'.repeat(n)                  // new
    Array(n+1).join('*')           // old 
    

    Bonus 2: arrow functions also make self = this capturing unnecessary

    // new (notice the arrow)
    function Timer(){
        this.state = 0;
        setInterval(() => this.state++, 1000); // `this` properly refers to our timer
    }
    
    // old
    function Timer() {
        var self = this; // needed to save a reference to capture `this`
        self.state = 0;
        setInterval(function () { self.state++ }, 1000); // used captured value in functions
    }
    

    Final note about types

    Be careful using implicit & hidden type casting and rounding as it can lead to less readable code and some of them aren't welcome by modern Javascript style guides. But even those more obscure ones are helpful to understand other people's code, reading minimized code.