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delphifiremonkey

Firemonkey: How to define a component that contain another component?


Under Delphi, i want to create a new firemonkey control that will contain another firemonkey control. This is not really a problem because i can do like this :

constructor TMyComponent.Create(AOwner: TComponent);
begin
  inherited;
  FBtn := Trectangle.create(self);
  FBtn.parent := self;
  FBtn.stored := false;
end;

But now i would like to permit end-user to modifie the properties of the FBtn in the Object Inspector also! i don't know how to do :(

if i remove the FBtn.stored := False then i will have in the structure explorer some component with name like < Components[7] > and every time i will do view the form as text and back to view as form then a new component will appear in the structure explorer :(


Solution

  • While Remy's answer technically will work, I wouldn't consider it the appropriate approach. This is because when you publish any TComponent descendant as a property, this presumes that you would create such a control externally and then assign it within the object inspector. Surely you don't want to allow this to happen, since this control is created internally. You also presumably only want to allow the user to change certain properties, not all of them.

    Instead, I would recommend using a TPersistent which exposes only those properties of the control you actually want to provide access to.

    unit MyComponentUnit;
    
    interface
    
    uses
      System.Classes, System.SysUtils,
      Fmx.Controls, FMX.StdCtrls, FMX.Objects;
    
    type
      TMyComponentButton = class(TPersistent)
      private
        FBtn: TRectangle;
        function GetXRadius: Single;
        function GetYRadius: Single;
        procedure SetXRadius(const Value: Single);
        procedure SetYRadius(const Value: Single);
        //And any other property getters/setters you wish to wrap
      public
        constructor Create(ABtn: TRectangle);
        destructor Destroy; override;
        procedure Assign(Source: TPersistent); override;
      published
        property XRadius: Single read GetXRadius write SetXRadius;
        property YRadius: Single read GetYRadius write SetYRadius;
        //And any other properties you wish to wrap
      end;
    
      TMyComponent = class(TControl)
      private
        FBtn: TRectangle;
        FMyComponentButton: TMyComponentButton;
        procedure SetMyComponentButton(const Value: TMyComponentButton);
      public
        constructor Create(AOwner: TComponent); override;
        destructor Destroy; override;
      published
        property MyComponentButton: TMyComponentButton
          read FMyComponentButton write SetMyComponentButton;
      end;
    
    implementation
    
    { TMyComponentButton }
    
    constructor TMyComponentButton.Create(ABtn: TRectangle);
    begin
      inherited Create;
      FBtn:= ABtn;
    end;
    
    destructor TMyComponentButton.Destroy;
    begin
    
      inherited;
    end;
    
    procedure TMyComponentButton.Assign(Source: TPersistent);
    begin
      if Source is TMyComponentButton then begin
        XRadius:= (Source as TMyComponentButton).XRadius;
        YRadius:= (Source as TMyComponentButton).YRadius;
        //And everything else you need to assign
      end else
        inherited;
    end;
    
    function TMyComponentButton.GetXRadius: Single;
    begin
      Result:= FBtn.XRadius;
    end;
    
    function TMyComponentButton.GetYRadius: Single;
    begin
      Result:= FBtn.YRadius;
    end;
    
    procedure TMyComponentButton.SetXRadius(const Value: Single);
    begin
      FBtn.XRadius:= Value;
    end;
    
    procedure TMyComponentButton.SetYRadius(const Value: Single);
    begin
      FBtn.YRadius:= Value;
    end;
    
    { TMyComponent }
    
    constructor TMyComponent.Create(AOwner: TComponent);
    begin
      inherited;
      FBtn:= TRectangle.Create(Self);
      FBtn.Parent:= Self;
      FBtn.Stored:= False;
      FMyComponentButton:= TMyComponentButton.Create(FBtn);
    end;
    
    destructor TMyComponent.Destroy;
    begin
      FreeAndNil(FMyComponentButton);
      FreeAndNil(FBtn);
      inherited;
    end;
    
    procedure TMyComponent.SetMyComponentButton(const Value: TMyComponentButton);
    begin
      FMyComponentButton.Assign(Value);
    end;
    
    end.