In my simple application i need to hide original cursor stage.cursor = 'none'; stage.enableMouseOver()
, than i replace it with my own image
Than i register listener on stagemousemove
event:
myBitmap.x = stage.mouseX;
myBitmap.y = stage.mouseY;
After this action i loose access to listen mouse events on other stage objects:
//nothing happen on mouse over
someBitmap.on('mouseover', function() { console.log(1) });
Is there any possible solutions, expect check every time hitTests on my objects inside stage mouse events?
Fixed by setting up cursor: none
in my css rules and removing stage.cursor = 'none'
from js. Thanks @Andew for example.