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c#windows-runtimec++-cxwindows-8.1-universal

value struct not initialized in WinRT


For whatever reason, the initialized value of a value struct defined in Windows Runtime Component is ignored in the app (C#).

CX/C++:

namespace RuntimeComponent1
{
    public value struct Foo {
        bool flag1 = true;
        bool flag2 = false;
    };
}

C#

public sealed partial class MainPage : Page
{
    public MainPage()
    {
        this.InitializeComponent();

        var settings = new RuntimeComponent1.Foo();
        Debug.WriteLine(settings.flag1); // Output: False
        Debug.WriteLine(settings.flag2); // Output: False
    }
}

Notice that flag1 should be True but instead it is False. Why? !


Edit: As suggested by @HansPassant, create a ticket for this: https://connect.microsoft.com/VisualStudio/feedback/details/2702659 If you also think this is a problem. Please help up voting it.


Solution

  • I have got an email update from Microsoft VC++ team after posting the issue on Microsoft connect https://connect.microsoft.com/VisualStudio/feedback/details/2702659

    Thank you for reporting this issue. The next release of the Visual C++ Compiler Toolset will issue an error when a member of a value class has a default member initializer.