Video URL for easy understanding - http://tinypic.com/r/28jdyyq/9
In this video, you can see my problem, when the sword touches the enemy.. enemy gets destroyed.. But i want when i mouseclick (or hit), then only ..enemy should destroy..
void OnTriggerEnter(Collider col)
{
if (col.GetComponent<Collider>().tag == "enemy")
{
Destroy(col.gameObject);
}
}
This is my code, i have enemy and Player with sword (with collider) , everything is perfect, i want when i click mousebutton then only sword should kill enemy,
But, What is happening when i bring my player (with sword) near enemy and sword touches enemy, it is killing enemy without i hit by sword.
I tried the below code also by adding mouse click event inside Trigger , but nothing happens. Any idea Please
void OnTriggerEnter(Collider col)
{
if (Input.GetButtonDown("Fire1")){
if (col.GetComponent<Collider>().tag == "enemy"){
Destroy(col.gameObject);
}
}
}
Here is code for Swing -
if (Input.GetButtonDown("Fire1"))
{
anim.SetTrigger("hit");
}
Here hit is trigger in animation controller and make transition to the animation clip
you can use Animation Events to make true a Boolean when the sword rises in animation and turn it to false when the sword goes down and check that Boolean when OnTriggerEnter is called
make a variable like hit
set it to true and false via animation Event
public bool hit;
void OnTriggerEnter(Collider col)
{
if (hit){
if (col.GetComponent<Collider>().tag == "enemy"){
Destroy(col.gameObject);
}
}