I'm writing a Java program that acts as both a server and a client. Leaving out the irrelevant bits it has three classes: Main, Server and Client. Main just sets up a menu and contains the main method. Server and Client hold the algorithms for the server and the client respectively.
What I'm trying to do is to call the algorithm from the server and client classes and their GUIs depending on the button pressed. The code to call the server currently looks like this:
serverButton = new JButton();
serverButton.addActionListener( new ActionListener() {
public void actionPerformed(ActionEvent e) {
server.showGUI();
server.run();
}
});
The problem is that server.run()
runs continuously for quite a long while and is a lot of heavy lifting. This bugs out the GUI, which from my understanding is because I'm calling the method from the EDT.
How can I call this method from the main thread? Do I need to create a SwingWorker
and leave it there until the end of server.run()?
How can I call this method from the main thread?
This is how it is usually done in Swing.
public class WhatEverServer {
private UserInterface userInterface;
[...]
private static void createAndShowGUI() {
if( GraphicsEnvironment.isHeadless() )
logger.log( Level.FATAL, "This system seems to be 'headless'. Aborting now." );
else {
userInterface = UserInterface.getInstance();
userInterface.createAndShowUI();
}
}
public static void main( String[] args ) {
// schedule a job for the event-dispatching thread:
// creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater( new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
public class UserInterface {
...
public void createAndShowUI() {
// make sure we have nice window decorations.
JFrame.setDefaultLookAndFeelDecorated(true);
UIManager.setLookAndFeel( UIManager.getCrossPlatformLookAndFeelClassName() );
// create and set up the window.
JFrame frame = new JFrame( "Whatever Server" );
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// set UI components, i.e
// set main menu bar
frame.setJMenuBar( this.mainMenuBar );
// set layout
frame.getContentPane().setLayout( new BorderLayout() );
// add UI components
// display the window.
frame.pack();
frame.setVisible(true);
}
}
This bugs out the GUI, which from my understanding is because I'm calling the method from the EDT.
Yes, since the action is triggered by an event, the actionPerformed() is invoked by (or on) the EDT. I don't know what you are doing in server.run(), but I suppose this should not end up on the EDT.
Do I need to create a SwingWorker and leave it there until the end of server.run()?
I would use SwingWorker or SwingUtilities in that case. You can write an ActionHandler in this way, using two threads, one for doing some of the 'heavy lifting', one for setting up the UI :
public void actionPerformed(ActionEvent e) {
new Thread(new Runnable {
public void run() {
...
// do some 'heavy lifting' here ...
SwingUtilities.invokeLater(new Runnable() {
public void run() {
server.setupUI();
}
)
...
// or do some 'heavy lifting' here
});
}
}