We are using Unibill in Unity to make In-App purchases for iOS this have been working for more than one month , we were testing and everything works fine on iOS (we have android as well and it's working)
the items we added were on waiting for app submission , because we haven't submitted any new version of the app to itunes connect
after we submitted a new version for review it was accepted and the in app items status changed to accepted as well .
at this point we stopped being able to purchase the items from either sandbox or testflight , StoreKit is returning no items at all
I'am 99% sure the error is not related to the code because we haven't changed anything for more than a month and we were able to purchase perfectly
the only 2 changes are: * the app was accepted , the consumable items status changed to accepted as well * not sure if this is related but we renewed our developer account in the member center 2 days ago , not sure if this is related to the problem in anyway
any ideas about this problem?? can you really not test the purchase after it's accepted anymore?
thanks in advance
I have no Idea what solved the problem , it seems that it was something from apple's side
it wasn't working for 3 days, and it started working the fourth day without changing anything in the project!
I did add a new item for purchase in the itunesconnect , could it be the reason? it might have refreshed something? I don't know