I have few bones.
Bone001
:
Bone002
:
The are aligned in the same direction. Bone001
has an rotation (in both World and Parent space). Bone002
has the same rotation as Bone001
in World space and it's rotation in Parent space (Boone001
) is 0
.
I want to get the position and rotation of Bone002
in Parent space (which should be 0
).
I have tried (according to official documentation):
--each and every returns the same World space pos (as $Bone002.transform.pos)
(in coordsys parent $Bone002.transform.pos)
(in coordsys local $Bone002.transform.pos)
(in coordsys $Bone001 $Bone002.transform.pos)
$Bone002.transform.pos *= inverse $Bone002.transform
But each and every of them returns the Bone002
World space position (and not the Parent space one). Same for rotation.
You were close with the last one, to get transformation in another object's space, multiply by the inverse of that object's transform. Here, that would be:
obj.transform.pos * inverse obj.parent.transform