I'm using Cordova media plugin for playing audio sound in my mobile application I tried many codes but I didn't figure out what I'm doing wrong at the bottom I put two piece of code that I tried them
the first code (js code in a separate file)
var app = {
initialize: function() {
this.bindEvents();
},
bindEvents: function() {
document.addEventListener('deviceready', this.onDeviceReady, false);
},
onDeviceReady: function() {
var myMedia = new Media("../sounds/clapping.mp3");
myMedia.play();
}
};
app.initialize();
the second code (js code in a script tag) :
document.addEventListener("deviceready", function(){
var myMedia = null;
function playAudio() {
var src = "sounds/clapping.mp3";
if(myMedia === null) {
myMedia = new Media(src, onSuccess, onError);
function onSuccess() {
console.log("playAudio Success");
}
function onError(error) {
console.log("playAudio Error: " + error.code);
}
}
myMedia.play();
}
document.getElementById("playAudio").addEventListener("click", playAudio);
});
with a button :
<button id ="playAudio">PLAY</button>
How can I solve this problem ?
To answer your question, you can find the working sample of cordova app using Media Plugin in the following github page.
As mentioned in the sample project's README, you gotta install cordova device plugin as well to check the device platform.
Also to clarify the doubt you mentioned in the comment, android_asset
refers to the project's root folder.