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javascriptanimationeasing

Pure JavaScript animation easing


I've been trying to find a pure JavaScript ease implementation for some hours, but couldn't find any. The ones that came close didn't make any sense. All I could find was bunch of easing functions without implementation.

For example, functions like these:

function linear(time, begin, change, duration) {
    return change * time / duration + begin;
}

function easeInQuad(t) {
    return t*t
},

function easeOutQuad(t) {
    return t*(2-t)
},

One of the things that trouble me is where does fps come in to play? It's directly related to the duration. I've seen no mention of it.

How would I implement the above easing functions in the following animation?

JSFiddle

var box = document.getElementById("box");

var fps		= 60;
var duration	= 2; // seconds
var start	= 0; // pixel
var finish	= window.innerWidth - box.clientWidth;
var distance	= finish - start;
var increment	= distance / (duration * fps);

var position = start;

function move() {
  position += increment;
  if (position >= finish) {
    clearInterval(handler);
    box.style.left = finish + "px";
    return;
  }
  box.style.left = position + "px";
}

var handler = setInterval(move, 1000 / fps);
body {
  background: gainsboro;
}
#box {
  width: 100px;
  height: 100px;
  background: white;
  box-shadow: 1px 1px 1px rgba(0, 0, 0, .2);
  position: absolute;
  left: 0;
}
<div id="box"></div>


Solution

  • You could use a time variable and increment it for every frame and use the easing functions for the right position with the values you already have.

    // formula     http://easings.net/
    // description https://stackoverflow.com/questions/8316882/what-is-an-easing-function
    // x: percent
    // t: current time,
    // b: beginning value,
    // c: change in value,
    // d: duration
    function easeInOutQuad(x, t, b, c, d) {
        if ((t /= d / 2) < 1) {
            return c / 2 * t * t + b;
        } else {
            return -c / 2 * ((--t) * (t - 2) - 1) + b;
        }
    }
    
    function move() {
        //position += increment;
        time += 1 / fps;
        position = easeInOutQuad(time * 100 / duration, time, start, finish, duration);
    
        if (position >= finish) {
            clearInterval(handler);
            box.style.left = finish + "px";
            return;
        }
        box.style.left = position + "px";
    }
    
    var box = document.getElementById("box"),
        fps = 60,
        duration = 2, // seconds
        start = 0, // pixel
        finish = window.innerWidth - box.clientWidth,
        distance = finish - start,
        increment = distance / (duration * fps),
        position = start,
        time = 0,
        handler = setInterval(move, 1000 / fps);
    body {
      background: gainsboro;
    }
    #box {
      width: 100px;
      height: 100px;
      background: white;
      box-shadow: 1px 1px 1px rgba(0, 0, 0, .2);
      position: absolute;
      left: 0;
    }
    <div id="box"></div>