I'm using Konva.js to do some canvas animations. I have circle shapes, with an image fill, and would like to apply a color overlay/filter to the shape (RGBA).
This is how I'm creating the Shape object:
var konvaObject = new Konva.Circle({
x: 100,
y: 100,
radius: 300,
stroke: this.color,
strokeWidth: 6,
fillPatternRepeat: 'no-repeat',
});
// load the image into the shape:
var imageObj = new Image();
imageObj.onload = function () {
konvaObject.fillPatternImage(imageObj);
konvaObject.draw();
}
imageObj.src = 'www.demo.com/anImageName.png';
demo: http://jsbin.com/winugimeme/edit?js,output
The Docs outline an RGBA filter, however as far as I can tell it can only be applied to Konva.Image
items.
Is there a way to re-work my above code so that I can apply filters to the shape object/fill image?
According to filter documentation, you have to cache shape before applying filters http://konvajs.github.io/api/Konva.Filters.html#RGBA
node.cache();
node.filters([Konva.Filters.RGBA]);
node.blue(120);
node.green(200);
node.alpha(0.3);
Note: jsbin demo will not work with this example as fill image should be CORS enabled (e.g. hosted on same domain).