I'm using Unity Ads in my game and by using the HandleShowResult function I can see if an ad was finished, skipped or failed. This works well but, is there also a way to find out if the user downloaded the app featured in that particular ad?
private void HandleShowResult (ShowResult result)
{
switch (result)
{
case ShowResult.Finished:
Debug.Log ("Video completed. User rewarded " + rewardQty + " credits.");
break;
case ShowResult.Skipped:
Debug.LogWarning ("Video was skipped.");
break;
case ShowResult.Failed:
Debug.LogError ("Video failed to show.");
break;
}
}
I'm pretty sure there is no way to achieve this, but...
You can play around with OnApplicationFocus right after HandleShowResult. At least you may know your player went to the store.