Let's say I want to move both of my image's X coordinate by 2 to the right.
Instead of doing:
drawImage(image1, x1, y1, imageWidth1, imageHeight1);
drawImage(image2, x2, y2, imageWidth2, imageHeight2);
ctx.clearRect(0, 0, c.width, c.height);
drawImage(image1, x1 + 2, y1, imageWidth1, imageHeight1);
drawImage(image2, x2 + 2, y2, imageWidth2, imageHeight2);
Is it possible to do something like this?
drawImage(image1, x1, y1, imageWidth1, imageHeight1);
drawImage(image2, x2, y2, imageWidth2, imageHeight2);
moveCanvas(2, 0); //This moves the canvas entirely +2 to the right
//without the need of redrawing
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no" />
<meta name="msapplication-tap-highlight" content="no" />
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" />
<link rel="stylesheet" type="text/css" href="css/index.css" />
<title>Title</title>
</head>
<body>
<canvas id = "canvas"
style="z-index: 1;
position:absolute;
left:0px;
top:0px">
</canvas>
</body>
</html>
Well... you can move the container where your canvas is placed, and obtain the same result