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csssvgcss-animationssvg-animate

Calculating CSS transform matrix for SVG animation of rotation during translation


The square should be animated to rotate while moving along a straight line from the red square to the blue square. I can't get this to work as you can see from the moving square never matching the fixed blue square.

That problem appears repeatedly, therefore I need a reusable solution. That is: don't just give specific numbers for the matrix but also the calculation by which you arrived at those values.

So I need a matrix() transform in terms of the following variables:

  • x1,y1 is the initial point of the straight movement path (in the example below 75,75);
  • x2,y2 is the final point of the straight movement path (in the example below 175,75);
  • cx,cy is the center of rotation (in the example below 75,75);
  • a as angle by which to rotate (in the example below 45deg - I would prefer giving the value in radians but CSS doesn't seem to accept that);

such that the object rotates around cx,cy by angle a while the point x1,y1 moves to x2,y2 along a straight line (note that while x1,y1 and cx,cy coincide in the example below this is not always the case, but the example was supposed to be simple).

Note that I do know how the matrices work, including how to compose transformations. The problem is that I do not know which particular transformations I need for this specific problem.

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<svg xmlns="http://www.w3.org/2000/svg"
	xmlns:xlink="http://www.w3.org/1999/xlink"
	width="250px" height="150px" viewBox="0 0 250 150">
	<style>
	*{stroke:black;stroke-width:1px;}

	@keyframes ani {
		0% {fill:#f00;transform:translate(0, 0 );}
		/* illustrating that movement works without rotation. */
		25% {fill:#00f;transform: translate( 100px, 0 );}
		50% {fill:#f00;transform:translate(0, 0 );}
		/* with rotation it ends up anywhere but where it is supposed to go. */
		75% {fill:#00f;transform: translate( 100px, 0 ) translate( 175px, 75px) rotate( 45deg ) translate( -175px, -75px );}
		100% {fill:#f00;transform:translate(0, 0 );}
	}
	#p {animation: ani 4000ms ease-in-out 10ms infinite normal forwards;}
	</style>

	<defs>
		<path id="def" d="m0,0 l50,0 l0,50 l-50,0 l0,-50" />
	</defs>

	<use xlink:href="#def" x="50" y="50" style="fill:#faa;" />
	<use xlink:href="#def" x="150" y="50" style="fill:#aaf;" transform="rotate( 45 175 75 )" />
	
	<use id="p" xlink:href="#def" x="50" y="50" />
</svg>


Solution

  • The matrix I believe you want is basically this (thank you to this page for helping me figure it out):

    transform: matrix(cos(angle),sin(angle),-sin(angle),cos(angle),translateDiffX,translateDiffY);
    

    I don't think you can set trigonometry values in CSS (except perhaps with a pre-processor), so I made this fiddle where the CSS is overwritten via JavaScript (though in a sort of heavy-handed way), and changed up the angles and translation values to test to make sure it worked for other cases.

    Note that without the transform-origin at the 0% and 100%, the animation has a sort of arc effect (though perhaps that's desirable/unimportant).