The square should be animated to rotate while moving along a straight line from the red square to the blue square. I can't get this to work as you can see from the moving square never matching the fixed blue square.
That problem appears repeatedly, therefore I need a reusable solution. That is: don't just give specific numbers for the matrix but also the calculation by which you arrived at those values.
So I need a matrix()
transform in terms of the following variables:
x1,y1
is the initial point of the straight movement path (in the example below 75,75
);x2,y2
is the final point of the straight movement path (in the example below 175,75
);cx,cy
is the center of rotation (in the example below 75,75
);a
as angle by which to rotate (in the example below 45deg
- I would prefer giving the value in radians but CSS doesn't seem to accept that);such that the object rotates around cx,cy
by angle a
while the point x1,y1
moves to x2,y2
along a straight line (note that while x1,y1
and cx,cy
coincide in the example below this is not always the case, but the example was supposed to be simple).
Note that I do know how the matrices work, including how to compose transformations. The problem is that I do not know which particular transformations I need for this specific problem.
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<svg xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="250px" height="150px" viewBox="0 0 250 150">
<style>
*{stroke:black;stroke-width:1px;}
@keyframes ani {
0% {fill:#f00;transform:translate(0, 0 );}
/* illustrating that movement works without rotation. */
25% {fill:#00f;transform: translate( 100px, 0 );}
50% {fill:#f00;transform:translate(0, 0 );}
/* with rotation it ends up anywhere but where it is supposed to go. */
75% {fill:#00f;transform: translate( 100px, 0 ) translate( 175px, 75px) rotate( 45deg ) translate( -175px, -75px );}
100% {fill:#f00;transform:translate(0, 0 );}
}
#p {animation: ani 4000ms ease-in-out 10ms infinite normal forwards;}
</style>
<defs>
<path id="def" d="m0,0 l50,0 l0,50 l-50,0 l0,-50" />
</defs>
<use xlink:href="#def" x="50" y="50" style="fill:#faa;" />
<use xlink:href="#def" x="150" y="50" style="fill:#aaf;" transform="rotate( 45 175 75 )" />
<use id="p" xlink:href="#def" x="50" y="50" />
</svg>
The matrix I believe you want is basically this (thank you to this page for helping me figure it out):
transform: matrix(cos(angle),sin(angle),-sin(angle),cos(angle),translateDiffX,translateDiffY);
I don't think you can set trigonometry values in CSS (except perhaps with a pre-processor), so I made this fiddle where the CSS is overwritten via JavaScript (though in a sort of heavy-handed way), and changed up the angles and translation values to test to make sure it worked for other cases.
Note that without the transform-origin
at the 0% and 100%, the animation has a sort of arc effect (though perhaps that's desirable/unimportant).