In my console I get the error: "Uncaught TypeError: Cannot read property 'getContext' of null" and I just can't find the error I've made... or what I've done wrong. So maybe you can help me find it? Please help :)
enter code here
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var cW = canvas.width = 1000;
var cH = canvas.height = 500;
var particleAmount = 10;
var particles = [];
for(var i=0;i<particleAmount;i++) {
particles.push(new particle());
}
function particle() {
this.x = (Math.random() * (cW-(40*2))) + 40;
this.y = (Math.random() * (cH-(40*2))) + 40;
this.xv = Math.random()*20-10;
this.yv = Math.random()*20-10;
}
function draw () {
ctx.fillStyle = "black";
ctx.fillRect(0,0,cW,cH);
for(var ii=0;ii<particles.length;ii++){
var p = particles[ii];
ctx.fillStyle = "red";
ctx.beginPath();
ctx.arc(p.x,p.y,40,Math.PI*2,false);
ctx.fill();
}
}
setInterval(draw,30);
This is my html code:
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Vector_5</title>
<script src="Test_Particle.js"></script>
</head>
<body>
<canvas id="myCanvas" ></canvas>
</body>
</html>
The canvas doesn't exist yet. Load the script after the canvas element.
Source: elclanr's comment Sep 13 '14 at 22:43