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c#.net-4.0c#-4.0gzip

How do I use GZipStream with System.IO.MemoryStream?


I am having an issue with this test function where I take an in memory string, compress it, and decompress it. The compression works great, but I can't seem to get the decompression to work.

//Compress
System.IO.MemoryStream outStream = new System.IO.MemoryStream();                
GZipStream tinyStream = new GZipStream(outStream, CompressionMode.Compress);
mStream.Position = 0;
mStream.CopyTo(tinyStream);

//Decompress    
outStream.Position = 0;
GZipStream bigStream = new GZipStream(outStream, CompressionMode.Decompress);
System.IO.MemoryStream bigStreamOut = new System.IO.MemoryStream();
bigStream.CopyTo(bigStreamOut);

//Results:
//bigStreamOut.Length == 0
//outStream.Position == the end of the stream.

I believe that bigStream out should at least have data in it, especially if my source stream (outStream) is being read. is this a MSFT bug or mine?


Solution

  • What happens in your code is that you keep opening streams, but you never close them.

    • In line 2, you create a GZipStream. This stream will not write anything to the underlying stream until it feels it’s the right time. You can tell it to by closing it.

    • However, if you close it, it will close the underlying stream (outStream) too. Therefore you can’t use mStream.Position = 0 on it.

    You should always use using to ensure that all your streams get closed. Here is a variation on your code that works.

    var inputString = "“ ... ”";
    byte[] compressed;
    string output;
    
    using (var outStream = new MemoryStream())
    {
        using (var tinyStream = new GZipStream(outStream, CompressionMode.Compress))
        using (var mStream = new MemoryStream(Encoding.UTF8.GetBytes(inputString)))
            mStream.CopyTo(tinyStream);
    
        compressed = outStream.ToArray();
    }
    
    // “compressed” now contains the compressed string.
    // Also, all the streams are closed and the above is a self-contained operation.
    
    using (var inStream = new MemoryStream(compressed))
    using (var bigStream = new GZipStream(inStream, CompressionMode.Decompress))
    using (var bigStreamOut = new MemoryStream())
    {
        bigStream.CopyTo(bigStreamOut);
        output = Encoding.UTF8.GetString(bigStreamOut.ToArray());
    }
    
    // “output” now contains the uncompressed string.
    Console.WriteLine(output);