New to Ractive.js and after reading over the docs I'm still hung up on some of the syntax. My example below creates a canvas tag for each element in my array and then instantiates a distinct object of a custom class for each to handle the animation. As noted in comments, I'm throwing three errors.
In the event handler I want to refer to the height property (defined in my array), but neither this.get(repeater.height) nor this.repeater.height work. I also want to call a method of the object associated with that event, but using this.myCustomClass.setFrame() isn't working either.
I'm also getting at least one error in the code for my animation class when I try to refer to methods of the canvas: this.canvas.getContext() where "canvas" is the id I passed in the object constructor.
So clearly I'm misunderstanding something about how to refer to child properties of Ractive instances. Any help here?
var repeater = [
{id: "stalkerOne", width: 225, height: 432, left: 8, spriteSheetURL: "spriteSheets/stalkerone.jpg", rows: 5, columns: 5, totalFrames: 24},
{id: "stalkerTwo", width: 175, height: 432, left: 230, spriteSheetURL: "spriteSheets/stalkertwo.jpg", rows: 6, columns: 5, totalFrames: 26},
{id: "stalkerThree", width: 251, height: 432, left: 404, spriteSheetURL: "spriteSheets/stalkerthree.jpg", rows: 6, columns: 5, totalFrames: 28}
]
var CanvasAnimation = Ractive.extend( {
oninit: function() {
this.get('repeaters').forEach(function(repeater){
var myCanvasSprite = new CanvasSprite(repeater.id, repeater.width, repeater.height, repeater.spriteSheetURL, repeater.rows, repeater.columns, repeater.totalFrames);
myCanvasSprite.setFrame(0);
//this.canvas.getContext() throwing error in class code
});
this.on('setFrame', function (event) {
var offsetY = event.original.clientY - event.node.getBoundingClientRect().top;
var relY = offsetY/this.get(repeater.height); //why doesn't this.get() work here?
this.myCanvasSprite.setFrame(relY); //custom class method not working either...
});
}
});
var canvasAnimation = new CanvasAnimation({
el: '#container',
template: '#template',
data: { repeaters: repeater }
});
I think what you're missing is adding the array of CanvasSprite objects to the Ractive data, and then using the event context to get the current sprite (see https://jsfiddle.net/martypdx/srbvekc4/2/ for full example):
var CanvasAnimation = Ractive.extend( {
template: `
{{#each sprites}}
<li on-click='setFrame'>{{.id}}</li>
{{/each}}`,
oninit() {
var sprites = this.get('repeaters').map( function(repeater){
return new CanvasSprite(repeater.id, repeater.width, repeater.height, repeater.spriteSheetURL, repeater.rows, repeater.columns, repeater.totalFrames);
});
// add the class instances to the data
this.set( 'sprites', sprites );
this.on('setFrame', function (event) {
// here's how we get the sprite from the event
var sprite = event.context;
var offsetY = event.original.clientY - event.node.getBoundingClientRect().top;
var relY = offsetY/sprite.height;
sprite.setFrame(relY);
});
},
onrender() {
// wait till render, otherwise nothing there!
this.get( 'sprites' ).forEach( sprite => sprite.setFrame(0) );
}
});
EDIT: You can also use components to better encapsulate each sprite (see https://jsfiddle.net/martypdx/srbvekc4/1/):
var CanvasAnimation = Ractive.extend( {
template: `
{{#each repeater}}
<Sprite options='{{this}}'></Sprite>
{{/each}}`
});
var Sprite = Ractive.extend({
template: `<li on-click='setFrame'>{{sprite.id}}</li>`,
oninit() {
const sprite = new CanvasSprite( repeater.id, repeater.width, repeater.height, repeater.spriteSheetURL, repeater.rows, repeater.columns, repeater.totalFrames );
// since example template is using properties from sprite,
// we add it to the data
this.set( 'sprite', sprite );
this.on('setFrame', function (event) {
var offsetY = event.original.clientY - event.node.getBoundingClientRect().top;
var relY = offsetY/sprite.height;
sprite.setFrame(relY);
});
},
onrender() {
this.sprite.setFrame(0);
}
});
var canvasAnimation = new CanvasAnimation({
el: document.body,
template: '#template',
data: { repeaters: repeater },
components: { Sprite }
});
UPDATED: Use multi-parameter constructor and also realized better encapsulation if component handles instantiation of CanvasSprite
.