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unity-game-enginexboxxbox-one

Trouble deploying Unity game to Xbox One dev mode


It is a MacBook Pro running El Capitan v10.11.4. I am running Windows 10 on a Parallels VM. I have Visual Studio 2015 update 2 installed. The Visual Studio environment is set to Master x64 Remote Machine. It seems to building fine, but it is having trouble connecting to the Xbox. This is the error I'm getting.

DEP6100 : The following unexpected error occurred during bootstrapping stage 'Connecting to the device 'XboxOne'.': MissingMethodException - Method not found: 'Boolean Microsoft.Tools.Connectivity.RemoteDevice.Ping()'.

Edit

MacBook Pro (Retina, 15-inch, Mid 2014)

2.2 GHz Intel Core i7

16 GB 1600 MHz DDR3

Intel Iris Pro 1536 MB

Edit 1

I am also able to ping the Xbox IP from Windows 10. But Visual Studio does not recognize the Xbox.


Solution

  • I was using the wrong Windows SDK.

    enter image description here

    When installing Visual Studio Update 2, it asks if you want to install the Windows 10 SDK with it. This is the wrong SDK. What you need is the Windows 10 SDK preview.

    Here is the link.

    http://go.microsoft.com/fwlink/?LinkId=615097