I can use a MovieTexture to play a video file in the Unity Editor, but trying to build to Android causes a compiler error. A little digging shows that Android does not support MovieTexture, only full screen video playout.
But I've seen apps on the Samsung Gear VR that play a video non-full screen with various 3d assets around (such as a virtual theater). Clearly non-full screen video is possible.
How is this accomplished? I've seen references to 360 video tutorials, but nothing like what I want to figure out. Do I HAVE to use the native sdk for this functionality? If so, are there any good tutorials?
EasyMovieTexture is an excellent option, i've tried a bunch of other ones and they don't hold a candle to it.
You can find it in the assets store, it's about 40 dollars if i remember correctly.